How I Build
Architecture First
Every system starts with understanding the problem at the architecture layer — not the framework layer. Before any code gets written, I want to know: what is the data flow, where are the boundaries, what changes over time, what does not, and what invariants have to hold.
On the Austin Eischeid platform, that question turned a "designer portfolio build" into a structured content system — projects, plants, press, collaborators, events — designed so the public site stays focused on the work while the internal content graph supports editorial workflows that will keep evolving for years. The hard part was not building the graph. It was deciding which relationships to surface as public features and which to keep as internal structure, so the work would not disappear under the database.
Frameworks come second. Architecture decides which framework is appropriate for the system, not the other way around.
Test-Driven Development
I write tests before production code. Every function, every component, every feature starts as a failing test that describes the desired behavior, and the implementation is the minimum code that makes the test pass.
This is not a preference. It is a discipline. Tests that come first shape the design of the code — they force clear interfaces, they catch over-abstraction early, and they leave behind an executable specification as a byproduct. The test suite for this site lives in /tests/ mirroring src/, and it runs in CI on every push.
TDD is slower than cowboy coding on day one. It is much faster by the third week.
AI-Augmented Workflow
I use AI tools extensively — Claude Code, structured prompt libraries, custom rules files — as a force multiplier on work I was already doing. Not a replacement for engineering judgment, and not a feature to sprinkle on a product to look modern.
The discipline is the same as with any other tool: know when to trust it, know when not to, verify its output, and never let it make architectural decisions on your behalf. AI is very good at filling in the second draft of code. It is very bad at deciding what the code should do.
When AI shows up inside the products I build, it gets the same rigor as the rest of the system: cost control, failure handling, clear evaluation criteria, and honest scoping of what it can and cannot do. A product with AI in it is still a product. The AI does not get a pass on correctness, latency, or cost.
In the Project Chimera case study, that meant five providers integrated, two verification gates, hard cost gates per stage, and a stored evidence graph that survives every queue boundary — the trust layer is the actual product, not the model. The principles behind that approach are unpacked at length in Using AI in Real Products, Not Just Demos.
Security as a Design Principle
Security lives in the foundation or it does not live at all. Input validation, rate limiting, secure headers, content security policies, and tight permissions are design decisions made on day one, not a checklist run the week before launch.
On the Austin platform, that meant a scoped Content-Security-Policy, HSTS preload, Permissions-Policy, a frame-ancestors directive tuned for the Sanity Studio embed, and a SecurityHeaders.com Grade A result verified in the production audit. This site uses the same posture. It is not hard to do — it just has to be decided early, while the architecture is still moving.
Performance as a Feature
Performance is not an audit you run before launch. It is a property of the architecture.
The Austin platform hits Cumulative Layout Shift of zero on every page, Total Blocking Time between 20 and 150 milliseconds, and accepts a deliberate tradeoff on mobile LCP for image-heavy project pages — because degrading the photography on a visual portfolio to optimize a synthetic metric would harm the brand more than it helps. This site hits 100 on Lighthouse Accessibility across every page and zero CLS across the board.
Good numbers come from decisions about fonts, image strategy, client JavaScript, and layout stability — made in the design system, not patched in during the final week.
Collaboration
The best work happens when engineers and designers treat intent as the source of truth, not Figma files and not code. Both are representations. The design is the intent behind them, and the job of both roles is to defend the outcome rather than the tool.
I wrote about that in more detail in Working With Designers — it is one of the most important lessons from the Austin project. Working well across roles is not a soft skill. It is how products actually get built.